For the 3d engine
- doing a basic 3d engine with low geometry details
- add a basic colision system
- add all lighting effects
- add textures support
- add compelex geometry support
- add wheater and fog support
- add 3d description file loading support
- create sever application
- create client application
- create a character disigner
- close the source and fix all bug detected during the developement
- close the source and improve all engine features
- improve the engine for support specific hardward
- implement video config to be run an all system
For the input system
- implement basic input support
- add imput support for various system
- doing a commucation system between each charcter
- add real time information of selected players ( health ,statut ... )
For the output system
- add sound support
- add sound event
- add music variation during the game
- add some dialogues
For the game
- impprove the gameplay machanism and system
- create some artwork for fixing the art direction
- create backgroud , towns and all the area avaible in the game
- create all 3d model needed for the game
- create a huge library of textures for the game
- record sound for the game
- composing some music
- write the well detailed screenplay
- write the dialogues
- make a very well explaination of the game
For v0.0.1 /// basic 3d engine \\\
- write a header wo use onpengl api to display 3d object
- write a basic video config header
- write a header who can load a file who contain geometric description and display it
- write a doc for making easyly 3d object description
- write a basic light header for basic lighting